stillalive studios :: Bus Simulator 18 (Unreal Engine 4)
Bus Simulator 18 is sequel to Bus Simulator 16. My work on this project involved modeling and texturing props and environmental assets, such as bus interiors, street clutter, modular buildings, and landmark buildings. I left stillalive studios soon after development started, and I am very happy to see that a lot of the work I did in early development still made it into the game.
stillalive studios :: Drone Swarm (Unity Game Engine)
Drone Swarm is a space sci-fi strategy game (currently a prototype). My work on this project involved: modeling and texturing spaceships; and modeling, texturing, rigging, and facial blend shapes of characters.
stillalive studios :: Bus Simulator 16 (Unity Game Engine) :: Released March 2016
Bus Simulator 16 is, oddly enough, a bus simulation game. My work on this project involved: character rigging and animating (from scratch as well as working with motion capture data); and modeling and texturing props and environmental assets.
stillalive studios :: Son of Nor (Unity Game Engine) :: Released March 2015
Son of Nor is a action adventure game with terraforming, telekinesis, magic, and puzzles. My work on this project involved: modeling, texturing, and rigging characters and creatures; animating creatures; and modeling and texturing props and environmental assets.
Howling Moon Software :: Solaro (Unity Game Engine)
I started working as a 3D Game Artist for Howling Moon Software in February 2010. I was responsible for modeling and texturing spaceship component parts that could be snapped together allowing the player to build their own custom spaceships.
Screen captures from the working demo of Solaro are in the gallery below.
Screen captures from the working demo of Solaro are in the gallery below.
More information on Howling Moon Software and Solaro can be found at ::
http://howlingmoonsoftware.com/wordpress/2010/12/
Note :: The Solaro project was put on hold in December 2010.
http://howlingmoonsoftware.com/wordpress/2010/12/
Note :: The Solaro project was put on hold in December 2010.